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Programming the Raspberry Pi : getting started with Python / Simon Monk.

By: Material type: TextTextLanguage: English New York, N.Y. : McGraw-Hill Education LLC., c2016Copyright date: ©2016Edition: Second editionDescription: 1 online resource (xix, 188 pages) : illustrations, figures, tables; 23 cmContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781259587405 (print ISBN)
  • 1259587401 (print ISBN)
  • 9781259587412 (eISBN)
  • 125958741X (eISBN)
Other title:
  • Programming the Raspberry Pi, getting started with Python, Second edition
Subject(s): Additional physical formats: Print version: : Programming the Raspberry Pi, getting started with Python, Second edition DDC classification:
  • 005.133 23
LOC classification:
  • QA76.73.P98
Online resources: Available additional physical forms:
  • Also issued in print and PDF version.
Contents:
A. About the Author -- B. Dedication -- C. PREFACE -- D. ACKNOWLEDGMENTS -- E. INTRODUCTION -- 1. Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Booting Up -- Summary -- 2. Getting Started -- Linux -- The Desktop -- The Internet -- The Command Line -- Applications -- Internet Resources -- Summary -- 3. Python Basics -- IDLE -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- While -- Summary -- 4. Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of Functions -- Summary -- 5. Modules, Classes, and Methods -- Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6. Files and the Internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical User Interfaces -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Dialogs -- Menus -- The Canvas -- Summary -- 8. Games Programming -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Summary -- 9. Interfacing Hardware -- GPIO Pin Connections -- Breadboarding with Jumper Wires -- Digital Outputs -- Analog Outputs -- Digital Inputs -- Analog Inputs -- Breadboarding with the Pi Cobbler -- Prototyping Boards -- Other Boards and HATs -- Arduino and the Pi -- Summary -- 10. LED Fader Project -- What You Need -- Hardware Assembly -- Software -- Summary -- 11. Prototyping Project (Clock) -- What You Need -- Hardware Assembly -- Software -- Phase Two -- Summary -- 12. Raspberry Pi Robot -- What You Need -- Project 1. Autonomous Rover -- Project 2. Web-Controlled Rover -- Summary -- 13. What Next -- Linux Resources -- Python Resources -- Raspberry Pi Resources -- Other Programming Languages -- Applications and Projects -- Summary.
Abstract: Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.
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Includes bibliographical references and indexes.

A. About the Author -- B. Dedication -- C. PREFACE -- D. ACKNOWLEDGMENTS -- E. INTRODUCTION -- 1. Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Booting Up -- Summary -- 2. Getting Started -- Linux -- The Desktop -- The Internet -- The Command Line -- Applications -- Internet Resources -- Summary -- 3. Python Basics -- IDLE -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- While -- Summary -- 4. Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of Functions -- Summary -- 5. Modules, Classes, and Methods -- Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6. Files and the Internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical User Interfaces -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Dialogs -- Menus -- The Canvas -- Summary -- 8. Games Programming -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Summary -- 9. Interfacing Hardware -- GPIO Pin Connections -- Breadboarding with Jumper Wires -- Digital Outputs -- Analog Outputs -- Digital Inputs -- Analog Inputs -- Breadboarding with the Pi Cobbler -- Prototyping Boards -- Other Boards and HATs -- Arduino and the Pi -- Summary -- 10. LED Fader Project -- What You Need -- Hardware Assembly -- Software -- Summary -- 11. Prototyping Project (Clock) -- What You Need -- Hardware Assembly -- Software -- Phase Two -- Summary -- 12. Raspberry Pi Robot -- What You Need -- Project 1. Autonomous Rover -- Project 2. Web-Controlled Rover -- Summary -- 13. What Next -- Linux Resources -- Python Resources -- Raspberry Pi Resources -- Other Programming Languages -- Applications and Projects -- Summary.

Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.

Also issued in print and PDF version.

Description based on cover image and table of contents, viewed on December 21, 2015.

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